+obj is a base class used to turn a DB object into a first class GUI item. See +Obj, +ObjView and +ObjVal.
Holds an object, like a '+NumField' holds (i.e. converts, checks etc. ) a number or a '+DateField' holds a date and so on. This way, a DB object becomes a first class GUI item just like the primitives string, number etc. In addition, +Objsupplies suggestions from the database, using dbHint.

    (gui '(+E/R +Obj +TextField) '(pa : home obj) '(nm +Man) 30)
Here, the +TextField is connected to the 'pa'- property of the current form object. Since we are using +Obj in combination with +TextField, the database will suggest names from the 'nm'- property of the class +Man. See also +NumField, +DateField, dbHint, +hint, +obj.
Similar to +Obj, but not editable (view-only). Therefore it is free to display an arbitrary attribute of an object, or even the result of an arbitrary formatting expression, while still allowing to click on it and jump to the object's GUI form, as determined by the url>- method (or a custom method supplied as an optional argument to +ObjView. Such an optional method is accepted by all subclasses of +obj). A common use of +ObjView is when presenting data in a chart. Given the following 'put'- function:

    '((This) (list This This (: pa) (: ma) (: mate) (: job) (: dat)))
The data can be displayed with the following table:

      (<table> 'chart NIL
         '((btn) (NIL "Name") (NIL "Father") (NIL "Mother") (NIL "Partner") (NIL "Occupation") (NIL "born"))
         (do (cho)
            (<row> (alternating)
               (gui 1 '(+DstButton) Dst)
               (gui 2 '(+ObjView +TextField) '(: nm))
               (gui 3 '(+ObjView +TextField) '(: nm))
               (gui 4 '(+ObjView +TextField) '(: nm))
               (gui 5 '(+ObjView +TextField) '(: nm))
               (gui 6 '(+TextField))
               (gui 7 '(+DateField)) ) ) )
Columns 2, 3 and 4 use +ObjView to display the name of the 'pa', 'ma' and 'mate' relations of the current object respectively. See also +Obj, +obj.
Like +Obj, but automatically creates a new object if one does not exist and an attribute value is entered into a field. See also +Obj, +obj.
A prefix class used in combination with +Button. +OnClick takes javascript code as an argument. This code is then executed by the browser when the button is clicked. A short example would look like this:

    (gui '(+OnClick +Button) "alert('OK')" "Alert") 
The PicoLisp wiki includes a good article that explains +OnClick in depth. See also +Button and gui.
(okButton 'Exe)
A button with the label "Ok". If 'Exe' is passed in, the button uses the prefix classes +Force and +Close, otherwise only +Close is used. See also +Force, +Close, +Button and gui.